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GAMING MACHINE AMENDMENT BILL 2004
2004
THE LEGISLATIVE
ASSEMBLY FOR THE
AUSTRALIAN CAPITAL
TERRITORY
GAMING MACHINE AMENDMENT
BILL 2004
EXPLANATORY
STATEMENT
Circulated
by the authority of the Minister for Sport, Racing and Gaming
Ted Quinlan
MLA
Gaming Machine Amendment Bill 2004
Policy background
The Gaming Machine Amendment Bill 2004 (the Bill) proposes three measures
–
Firstly it reinstates the “Women in Sport” component of the
Government’s ‘Plan for Women’ policy to provide greater
support for the choices that women want to make in their lives.
In June 2002 the Legislative Assembly passed legislation to amend the
Gaming Machine Act 1987 (the Act) to enable licensed clubs to claim $4.00
against their statutory community contributions requirement for every $3.00
donated for the benefit and enhancement of women’s sport in the
ACT.
The incentive scheme for contributions to women’s sport was amended
during debate to provide a sunset of 30 June 2003.
As part of the response to the review of the Act, the Government agreed
that, subject to the results of the scheme, the scheme should be made permanent
under the Act.
The ACT Gambling and Racing Commission’s 2002-03 Community
Contributions Report shows an increase of 39% in actual donations to
women’s sport from $157,981 in 2001-02 to $219,692 in 2002-03. The
adjusted amount was $292,924 (i.e. licensed clubs claimed an additional $1.00
for every $3.00 contributed).
The positive results demonstrated in the Commission’s Report
reinforces the Government’s position on this important initiative and this
proposal brings forward an amendment to the Act to provide for early
reintroduction of the incentive scheme for licensed clubs to contribute to
women’s sport. This will enable clubs to access this important Government
initiative for the financial year 2003-04 and beyond and allow the increased
funding to once again flow back into women’s sport for its overall
benefit.
Secondly, this Bill proposes to allow tavern owners in the ACT access to a
more modern type of gaming machine.
Recommendation 27 of the Gambling and Racing Commission’s review of
the Gaming Machine Act provided for the gaming machine class distinction and its
associated restrictions to be removed and that gaming machines should only be
accessed by “not for profit” clubs.
The Government does not support this recommendation, agreeing that Class C
type gaming machines should only be available to “not for profit”
clubs. It is, however, inequitable that taverns only rights to gaming machines
are to operate two Class A gaming machines when these machines do not
exist.
This proposal will enable the taverns to have access to two Class B type
gaming machines in line with those types of machines allowed in hotels. This
will be subject to the tavern owners meeting certain social impact assessment
requirements.
The new social impact assessment requirements form part of an overall
strategy for harm minimisation and will be relevant to all applications for
gaming machines.
Finally, this Bill proposes that the cap on the number of gaming machines
in the ACT will again be set at 5200 for a further 12 months to 30 June 2005.
This will allow time for the drafting of the new Gaming Machine Act to be
completed and for all provisions to have commenced.
Revenue/Cost Implications
The Gambling and Racing Commission will absorb the slight increase in the
cost of regulation of the Class B gaming machines for taverns within existing
resources.
There will be a small increase in gaming machine tax revenue due to the
increased number of Class B gaming machines being available. The level of the
tax revenue increase will depend on how many taverns take up the Class B
machines and what level of turnover the machines achieve. While no firm revenue
estimates are possible, it is not expected that the amount will be
significant.
Details of the Bill follow.
Details of the Gaming Machine Amendment Bill
2004
Clause 1 Name of Act
This Act is the Gaming Machine Amendment Act 2004.
Clause 2 Commencement
The Act commences on the day after its notification day.
Clause 3 Legislation amended
This Act amends the Gaming Machine Act 1987.
Clause 4 Application for a licence
This clause omits section 14 (2) (b) (ii). This is now taken up under the
new broader section 14(da), which refers to all entities (clubs, hotels and
taverns) that are corporations in the ACT formed either under ACT or
Commonwealth legislation.
Clause 5 New section 14 (2) (da) and (db)
New section 14 (2) (da) provides that all corporations, including
corporations that are clubs, must provide information in relation to each
relevant influential person.
The definition of ‘relevant influential person’ is found
at section 4 of the Gaming Machine Act 1987, however, please note that
clause 15 of this Bill amends the dictionary’s definition.
New section14 (2) (db) requires that an application for a gaming machine
licence must be accompanied by a social impact assessment.
Clause 6 New section 14 (3)
New section 14 (3) provides that the social impact assessment must comply
with any Ministerial guidelines made under new section 14AB.
Clause 7 Section 14
This clause notes that the section’s paragraphs and subparagraphs
will be renumbered when next republished under the Legislation Act.
Clause 8 New sections 14AA and
14AB
New section 14AA – Additional
requirements for social impact assessments
This clause provides that the social impact assessments provided to the
commission during the course of an application must be made available for public
inspection for a period of 6 weeks.
It provides that an applicant for a gaming machine licence must advertise
its intention to apply for a licence in a local ACT newspaper and that the
advertisement must contain certain information as to the availability of the
social impact assessment for viewing and comment. The applicant must provide a
copy of the advertisement and evidence of the date of publication to the
commission to enable the commission to verify the content of the advertisement
and the commencement date of the 6-week consultation period.
This section also provides that the commission must not make a decision on
the application until the 6-week public consultation period has elapsed. This
provision relates to revised section 15 (3) (b) that requires the commission to
take into account any submissions under the public consultation
process.
New section 14AB - Guidelines about social impact
assessments
This clause inserts new section 14AB to provide that the Minister may make
guidelines that applicants for gaming machines must satisfy in relation to a
social impact assessment. The guidelines include, but are not limited to, the
requirements of what must be satisfied, matters to be assessed or addressed and
information contained in a social impact assessment.
These guidelines are a disallowable instrument, and, as such must be
notified and presented to the Legislative Assembly.
Clause 9 Section 15: Issue or refusal of licences
– general and on licences
Section 15 has been changed to improve its drafting style and is now
expressed in the positive rather than the negative.
Section 15 (2) has also been revised by the addition of paragraphs (f), (g)
and (h) and form part of an overall strategy for closer social scrutiny of all
applications for gaming machine licences. Paragraphs (f) and (g) in particular
are consistent with the harm minimisation principles of the Gambling and
Racing Control (Code of Practice) Regulations 2002 for gambling operators
and will significantly address the risks to minors and others in the community
associated with the issue of a gaming machine licence.
Paragraph (h) provides for an overall impact assessment involving both
economic and social issues of the community (i.e. members of the public that
conduct business, reside or visit community facilities) within 5 kilometres of
the premises.
Section 15 (3) provides that the commission must take into account the
social impact assessment provided with the application as well as any
submissions received as part of the public submission process.
Section 15 (4) provides for the commission to take into any other relevant
matter in assessing the licence application in relation to paragraphs 15 (f),
(g) and (h). This allows the commission to consider information other than
provided as part of the applicant’s social impact assessment, for example,
additional or alternate information or a different interpretation of data
provided.
Clause 10 Section 15A heading
This clause substitutes a new heading for 15A -
‘Issue or refusal of licences – relevant
influential person’
Clause 11 Section 15A (1) (b) (ii)
This section now provides the commission with broader powers to investigate
persons, in addition to company directors, who may have influence over the
management of the entity or can substantially control or influence the
entity’s activities.
Clause 12 Conditions for issue of licences – gaming
machines
Section 18 (3) (a)
This section now provides that taverns may have access to Class B gaming
machines.
Clause 13 Application
Section 23A (2)
This clause omits the year 2004 and substitutes the year 2005. This
provides that the restriction on the number of gaming machines at 5,200
continues until 30 June 2005.
Clause 14 New section 60G (4) and (5)
New section 60G (4) enables licensed clubs to claim $4.00 against their
statutory community contributions requirement for every $3.00 donated to an
organisation specified under the Ministerial Guidelines specifically for the
benefit and enhancement of women’s sport in the ACT.
New section 60G (5) defines “Women’s sport community
contributions” for the purposes of section 60G (4).
Clause 15 – Dictionary
This clause amends the definition of ‘relevant influential
person’ as found at
section 4 of the Gaming Machine Act
1987.
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